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SEGA GENESIS / MEGA DRIVE ...
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RPG TRIFECTA PACK  ·  SANGO FIGHTER  ·  SANGO FIGHTER 2  ·  SUPER FIGHTER
TOUGH GUY
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COMMANDER KEEN IN KEEN DREAMS
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SUPER FIGHTER BLOCK BATTLE
SANGO FIGHTER 2

Fighting game
for DOS and Windows PCs

Produced by Panda Entertainment, Sango Fighter 2 was originally published in Taiwan under the title San Guo Zhi 2, in 1995. A licensed Korean-language version was published in South Korea.

In 2009, Super Fighter Team acquired the full legal rights to and ownership of Sango Fighter and its sequel from their former copyright holder. Sango Fighter 2 was officially released as a free download on November 6, 2013.

What appears below is a detailed account of the development process undertaken by Super Fighter Team in order to prepare Sango Fighter 2 for its official, worldwide release.

The original Chinese script was translated into English, then carefully edited to be easily understandable, even to those unfamiliar with the military history of China.

Support for three languages - English, Chinese and Korean - is available. The Korean translation makes use of content from the South Korean release version of the game, as well as newly translated text.

The best elements of the floppy disk and CD-ROM versions of the game were combined to improve the game's overall control, stability and animation. For example, the keypress lag that plagued the disk version of the game has been remedied, and the animated ending sequences from the CD-ROM version have taken the place of the still shots from the disk version. Furthermore, the announcement voice clips from the CD-ROM version were retained.

The game now properly updates and initializes the digital sound source on the fly when changed in the options menu, instead of requiring a complete restart of the game for such changes to take effect.

A slight delay was added in between the playing of announcement voice clips and other digital sounds, such as cries of victory from the fighters, in order to keep them from overlapping.

The opening credits were replaced with a summation of the game's storyline. The credits still show as part of the ending sequences.

The correct ending sequence music now loads and plays for a character defeats a “mirror match” version of himself as a final opponent.

New graphics were created for all three language modes.

All game data is now stored in one large file, rather than many separate, smaller files.

The game menu, which displays horizontally in the Chinese and Korean language modes, was reprogrammed to display vertically for the English language mode.

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