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Super Fighter and Sango Fighter, the two fighting games that changed my life forever,
are finally united under the same company banner. - Brandon Cobb President, Super Fighter Team
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Produced by Panda Entertainment, Sango Fighter 2 was originally released in
Taiwan under the title San Guo Zhi 2, in 1995. The game was later translated
into the Korean language and released officially in South Korea.
In 2009, Super Fighter Team contacted the president of Art 9 Entertainment,
the company that acquired legal ownership of Panda Entertainment's IPs
following their closure. Through the negotiations that followed,
Super Fighter Team was able to acquire the full legal rights to and ownership
of half of Panda Entertainment's back catalog, including Sango Fighter and
its sequel. Sango Fighter 2 will soon be officially released in the English
language.
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What appears below is a detailed account of the development process
undertaken by Super Fighter Team in order to prepare Sango Fighter 2 for its
official, worldwide release.
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The original Chinese script was translated into English, then carefully edited
to be easily understandable, even to those unfamiliar with the military history
of China.
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Support for three languages - English, Chinese and Korean - is available.
The Korean translation makes use of content from the South Korean release
version of the game, as well as newly translated text.
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The best elements of the floppy disk and CD-ROM versions of the game were
combined to improve the game's overall control, stability and animation.
For example, the keypress lag that plagued the disk version of the game has
been remedied, and the animated ending sequences from the CD-ROM version
have taken the place of the still shots from the disk version. Furthermore,
the announcement voice clips from the CD-ROM version were retained.
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The game now properly updates and initializes the digital sound source on
the fly when changed in the options menu, instead of requiring a complete
restart of the game for such changes to take effect.
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A slight delay was added in between the playing of announcement voice clips
and other digital sounds, such as cries of victory from the fighters, in
order to keep them from overlapping.
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The opening credits were replaced with a summation of the game's storyline.
The credits still show as part of the ending sequences.
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The correct ending sequence music now loads and plays for a character defeats
a mirror match version of himself as a final opponent.
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New graphics were created for all three language modes.
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All game data is now stored in one large file, rather than many separate,
smaller files.
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The game menu, which displays horizontally in the Chinese and Korean language
modes, was reprogrammed to display vertically for the English language mode.
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All content © Super Fighter Team. All rights reserved. Reproduction without prior written consent is prohibited by law. |
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